Our walkthrough to every 240 challenges! Every map, every trophy, every interview, every chronicle and also more



(Warden"s Office)Look for a display instance on the southern side that the Warden"s office... It"s to your right if you"re dealing with the fireplace. ~ above a desk versus the wall surface is the secret map.

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(Main Hall) "Who is the main man in the key hall?" on the eastern side that this room is a short hallway that leads to the south Corridor. On the left wall surface is a portrait the Commissioner Gordon. Scan it.

ARKHAMMANSION - RIDDLE equipment #2



(North Corridor) "Did Amadeus go mad, or to be he just dizzy?"On your method to Dr. Young"s office, while looking for her notes, you need to come throughout a jail cell v spiral text written in dizzying circles on the walls. Scan some of those spirals.

ARKHAMMANSION - RIDDLE systems #3



(Dr. Young"s Office) "It"ll be a cold work in Hell when this Ghul rises again." when trying to discover a method into Dr. Young"s office, you"ll notice a wall of morgue drawers. Only one"s open up and, according to the toe tag, it"s hold the human body of Ra"s al Ghul. Scan the cadaver.



(Dr. Young"s Office) "How carry out you mask your feelings without shedding control?" acquire inside Dr. Young"s office and also look for the skull-like face hanging ~ above the wall. That belongs come the villain black Mask. Scan it.


(South Corridor) "What go a bird require in the rain?" This hallway, which you pass v while tracking Dr. Young"s fingerprints, holds several display cases. The one against the wall has Penguin brand umbrellas inside. Scan them.

ARKHAMMANSION - RIDDLE solution #6


(East wing Corridor) "A video game of Cat and mouse have the right to be painful."While traveling through this hallway, more than likely on your means to rescue Dr. Young from Zsasz, look the end for a display instance in the shadows. It"s obtained Catwoman"s mask and also clawed gloves within - scan them.

ARKHAMMANSION - RIDDLE solution #7


(Warden"s Office) "Isn"t the Warden also old because that a puppet show?" Look because that a display instance on the south side that the Warden"s office... It"s come your appropriate if you"re dealing with the fireplace and contains the Scarface puppet. Scan him.


TOOLS NEEDED: Cryptographic Sequencer, heat Launcher (Arkham documents Room) "Our records display that a Strange deliver request was made in this room."Head because that the southern door in the records Room and also use her sequencer to unlock the electrified gate. There"s tho the electrified floor to transaction with, however, so gain out your Line Launcher and also zip across. The records for Professor Hugo Strange are on your best as friend enter.

ARKHAMMANSION - RIDDLE equipment #9


TOOL NEEDED: Detective Mode (South Corridor) "This fiendish puzzle literally shows up out of thin air." This is a question mark alignment puzzle. Examine the western wall of this corridor - over one that the display instances is the top half of the concern mark. Revolve around and zip as much as the waiting vents to discover the symbol"s dot.

ARKHAMMANSION - patience INTERVIEW #1


(Main Hall) In the cathedral-like foyer at the top of this room - previous the statue and also branching stairway - space two defense rooms, every with wall grates. The eastern one holds an interview ice cream - just pull open the grate to get in.

ARKHAMMANSION - patience INTERVIEW #2


(Dr. Young"s Office) ~ above your method out that Dr. Young"s office - v a newly obtainable door - you"ll pass a desk with a lamp and an interview tape.

ARKHAMMANSION - patient INTERVIEW #3


TOOL NEEDED: Cryptographic Sequencer (Library) as soon as entering the Library, go left roughly the circle. Girlfriend should find an electrified defense door. Hack the panel and also take the interview tape on the various other side.

ARKHAMMANSION - patient INTERVIEW #4


TOOL NEEDED: Ultra Batclaw (West soup Corridor) top top the western wall surface of this corridor - at the peak of the stairs, prior to the records Room and opposite the route to Dr. Young"s office - is a destructible patch in between two columns. Pull it down through the Ultra Batclaw and also jump over to find the tape.

ARKHAMMANSION - patience INTERVIEW #5


TOOL NEEDED: Ultra Batclaw (Records Room) You"ve spotted this one with bars, however how to acquire inside? Look because that a high vent near the entrance to the Professor Strange equipment (see Riddle #8). It"s in the southerly wing, on the east wall. Traction the grate off through your Ultra Batclaw and also grapple up. Monitor the wait ducts and you"ll shortly reach the room v the tape.

ARKHAMMANSION - CHRONICLE #1


TOOLS NEEDED: Batclaw, Explosive Gel (Mansion entrance Hall) You"ll watch this top top your method from the main Entrance room to the key Hall. The door between them is locked in ~ first, so you"re compelled to grapple into a ceiling wait duct and crawl through. The tablet is halfway along that path, in a room best after a desctructible wall.

ARKHAMMANSION - CHRONICLE #2


(Main Hall) walk to the north section that this room, wherein the pendulum swings and where the bell drops. Look at high up, throughout from the cathedral-like windows. See that balcony? Grapple increase there and also you"ll find a tablet.

ARKHAMMANSION - CHRONICLE #3


TOOL NEEDED: Explosive Gel (South Corridor) store your eye up as you walk under this hallway. Halfway along, ~ above the east side, you"ll watch a complex section of wait ducts and also ceiling fans. Grapple there and also find the destructible wall. Behind it is the beetle tablet. Note that this is the exact same area for Riddle #9.

ARKHAMMANSION - RIDDLER TROPHY #1


(Mansion entrance Hall) to the best of the very first set that stairs in this room is a wall surface grate. Duck in there because that the trophy.

ARKHAMMANSION - RIDDLER TROPHY #2


TOOL NEEDED: Batclaw (Main Hall) view the huge statue stop a book and skull? see the wall grate top top its pedestal? check out the trophy within? Yup, over there you go.

ARKHAMMANSION - RIDDLER TROPHY #3


(North Corridor) after passing by the prison cell with spiralling text on its walls, you"ll grapple approximately a wall surface grate and crawl right into a big room with ceiling fans. Dr. Young"s office is v a 2nd wall grate ~ above the left, yet head forward - to the ago of the room - and also you"ll find a trophy hidden roughly the corner.

ARKHAMMANSION - RIDDLER TROPHY #4


TOOL NEEDED: Batclaw (South Corridor) where this corridor bends, look approximately the rafters. There"s a an extremely high wall surface grate the you deserve to pull open and also grapple into. The trophy"s inside.

ARKHAMMANSION - RIDDLER TROPHY #5


TOOL NEEDED: Batclaw (Library) As shortly as you enter the Library, look right. See the wall grate in between the 2 desks? use your Batclaw to pull it off and also climb in because that a trophy.

ARKHAMMANSION - RIDDLER TROPHY #6


(Library) when you"re at the peak of the Library, getting ready to reduced the chandelier"s cord, look because that a grate follow me the one wall. Inside is a trophy.

ARKHAMMANSION - RIDDLER TROPHY #7


(Warden"s Office)As you"re exiting the main office with the fireplace, revolve right rather of left. You"ll discover a small document room and also a trophy sitting on the workdesk next to a TV monitor.

ARKHAMMANSION - RIDDLER TROPHY #8


TOOL NEEDED: Ultra Batclaw (Records Room) You"ve seen this trophy through the bars, taunting you on the western end of the documents Room; once you have actually the Ultra Batclaw, you can finally nab it. Look at up and to the appropriate of the bars and also you should notification a grate. Traction it down with the Ultra Batclaw and also crawl inside. Monitor the path to the trophy.

ARKHAMMANSION - RIDDLER TROPHY #9


TOOL NEEDED: Ultra Batclaw (East soup Corridor) confront the door to the Warden"s Office and look to her left. There"s a destructible job of wall surface up over there and, behind it, a trophy.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#1-3


(Main Hall) In the cathedral-like foyer at the height of this room - past the statue - space two defense rooms. 3 sets of teeth are chomping about the west one, though you"ll have to pull open up a wall grate to ruin the third.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#4-5


(North Corridor) These are chomping right exterior the prison cell through spiral message written ~ above the walls. You must encounter lock while trying to find Dr. Young"s office.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#6-8


(West wing Corridor) after exiting Dr. Young"s office, adhering to her fingerprints, you"ll run into a purple gift crate in the West wing Corridor. Damage all 3 sets of teeth.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#9-11


(South Corridor) you can"t miss these 3 as you"re tracking Dr. Young"s fingerprints. They"re in the center of the hallway, near the display cases... One of which hold the solution to a Penguin riddle.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#12-14


(Library) top top the stairs causing the lowest level the the library - whereby the detainees are tied increase - is whereby you"ll uncover these three sets.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#15-17


(East wing Corridor) You"ll run right into these three sets while complying with the Warden"s DNA trail out of his office. They"re in a violet gift box, ideal after the rotate in this corridor.

ARKHAMMANSION - JOKER%26rsquo;S TEETH#18-20


(Warden"s Office) These room the easiest-to-miss this in the whole game. They"re on the top floor of Warden Sharp"s office... Which, unless you were searching an extremely carefully, you probably didn"t also realize had an top floor. Walk to the door that leads back to the eastern Wing and look up at the ceiling. There"s a feet you can grapple into. Arkham Mansion"s final teeth are close to the back of the filing cabinets.


I reap sunshine, the firm of kittens and turning frowns upside down. Ns am likewise a fan of sarcasm. Let"s it is in friends!

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