Suggested level: 17

Group: Secondary Quests

Location: Skellige

This quest will appear in your journal when at the end of "The King is Dead - lengthy Live the King" pursuit Crach an Craite will certainly ask you for help with his kids - Hjalmar and also Cerys.

You are watching: Find out what happened to hjalmars crew

It is a fact universally recognized that children only prove much more troublesome together they mature. In Crach"s case, any type of troubles his offspring had actually caused him just doubled ~ King Bran"s death, as soon as both his son and also daughter join the ranking of the claimants of Skellige"s throne.

Tradition demanded the following king it is in a good hero, and Hjalmar, Crach"s son, felt he fit the invoice perfectly. As anyone versed in fable knows, there is no more fitting way to prove oneself a hero than to kill a large - and it so taken place there to be one such beast in desperate require of slaughtering on the nearby isle the Undvik. Hence Hjalmar had organized an exploration and collection off to earn his glory. Unfortunately, there"d to be no native of him since and the jarl had begun to worry. Like countless before and also after him, he take it this issue to the witcher.


Related point out of interest

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New port InnThe Skellige Isles

Marlin CoastThe Skellige Isles

OctoThe Skellige Isles

Hjalmar"s campThe Skellige Isles

Abandoned VillageThe Skellige Isles

Ice Trolls CaveThe Skellige Isles

UrskarThe Skellige Isles

Harpy CaveThe Skellige Isles

Harpy CaveThe Skellige Isles

Dorve RuinsThe Skellige Isles

Giant"s LairThe Skellige Isles

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Ice GiantThe Skellige Isles


Prior quests

To begin The lord of Undvik friend must first complete The King is Dead - long Live the King.


1. Questioning Crach an Craite around Hjalmar.

When talk to Crach an Craite, asking him everything you can around his son.


2. Ask approximately at the brand-new Port Inn around Undvik and also the ice cream Giant.

Head to new Port Inn and also talk come Tante or Javor. They"ll call you just how to obtain to Undvik. Girlfriend can likewise talk to Axel, and also Jonas the Inkeep.


3. Sail to the island of Undvik and search because that Hjalmar.

Sail to the island. If you have bought "The Lonesome world Guide come Undvik" map indigenous the merchant and you already have an energetic "Marlin Coast" signpost top top the island, then you have the right to use the quick travel option.

When you obtain to the island, you"ll obtain a brand-new objective of getting to the ruins of Urskar.


4. Discover the boat"s hull. / speak to the stranger.

On your method to the ruins, you"ll have to walk past the wreck of a large ship situated in the center of the island. Over there you will watch a large giant feeding sirens and also someone in the organize of the ship.

When the giant is gone, death the sirens and enter the organize of the ship and you will satisfy Octo there, that will tell girlfriend a small bit around Hjalmar. If you spoke to Axel back at the brand-new Port Inn then you can find his true identity - the is the jarl.

At the finish he will ask for part Twine and Nails (quest items).

You can find the nails that Octo needs near his boat (north that it). Carry him the items he needs before the quest is over and you will certainly get extr XP.

You can also find the nails at the Dorve ruins where you meet Hjalmar.


4.1. Find Hjalmar"s camp. / discover the remains of Hjalmar"s camp making use of your Witcher Senses.

Head to the Hjalmar"s camp and also examine the body in the camp. Geralt will conclude the he should search the area approximately the camp and then friend will have the ability to find two much more tracks...

...footsteps of 2 people...

...and tracks left through a boat being dragged.


4.2. Use your Witcher Senses to monitor the monitor of those that fled the camp prior to the attack.

Follow the footsteps that those that fled the camp before the attack. Follow me the way you will come throughout a colony of a nekkers and also a dead nekker there, then two more nekkers killed by a bow arrows and also finally you will certainly reach the abandoned Village. In the village you will find plenty of blood traces and an ext footprints that will lead you to the enntrance gate to the ice Trolls Cave. Over there you will discover the corpse of one of the males you space tracking and also the Hornwall horn lying close to the body.

Examine the footprints in front of the entrance to the cave.


4.2.1. Discover the male the trolls caught using your Witcher Senses.

You"ll come throughout ice trolls (19) in the cave. You have the right to kill them, but you can also bypass them. You have to get to the cave where the 2 trolls chef something.

In the cavern where you meet the first troll, turn right into the corridor top north.

Then turn right into the an initial corridor bring about the left. A tiny further, Geral should comment the he deserve to feel that something is food preparation nearby. Once you with the leave of the cave, girlfriend will be able to climb the absent shelf on her left. This corridor will certainly lead you come a cavern where 2 trolls cook something. Friend will have the ability to talk to those two.


4.2.2. Help the man in the cauldron. / (Optional) defeat the trolls.

The archer you"re in search of is in the cauldron. The trolls want to do soup the end of him. You need to convince the trolls to cost-free him. You have the right to do this in 2 ways: kill all 3 trolls (18) or deal with their riddle - the correct answer is "troll". If you pick the not correct answer, the exactly answer come the 2nd question is "rock" If you do a wrong twice, the guy in the cauldron will die.

The archer"s surname is Folan and he is Hjalmar"s companion. Girlfriend will discover from him the Hjalmar was going to overcome the lake. After the conversation he will sign up with you and help you v his bow. Girlfriend will also be maybe to satisfy him again in one of the following quests.

Geralt collection out to uncover Hjalmar an Craite, but first came across the lad"s companion in arms, a man by the surname of Folan. Folan called the witcher the Hjalmar"s crew had actually scattered when the huge attacked. Together for the fate of Hjalmar self - that Folan could not phone call him.


4.2.3. Cross the lake.

Talking come Folan will cause a brand-new marker to appear on her map, suggesting that friend visit the Dorve damages area. The easiest way to get there is by walking follow me the lake or swimming. You can likewise go with the cave, however it is a much longer and harder way.


4.3. Monitor the boat trail using your Witcher Senses.

The boat trail will take you near the lake, where you will find the broken boat itself and also the corpse of an additional of Hjalmar"s comrades close to it.


5. Discover the damages of Urskar and also search for signs of Hjalmar"s existence using your Witcher Senses.

In the village of Urskar friend will uncover the body of several of Hjalmar"s comrades.


5.1. Find out what taken place to Hjalmar"s crew.

Go to Urskar and examine the signs of the battle.


5.2. Monitor the trail of blood making use of your Witcher Senses.

Follow the tracks till you with the Harpy cavern entrance.


5.3. Find out what happened to Hjalmar"s crew in the caves.

You need to get to the various other Harpy cavern entrance. Get inside and also jump down into deep water. Uncover a ar where you can climb up and also continue top top the rocks and ladders. Follow me the method you will discover the corpses of an ext Hjalmar"s companions. In the cavern you will come across various monster such together erynias (13) or devourers (13).


6. Find Hjalmar. / help the stranger journey off the sirens.

If you have actually chosen a way through the cave, then you will departure it near the "Clan Tordarroch Forge" signpost. Acquire into the building. You"ll uncover the bodies of one more Hjalmar companions there. At some point you will an alert that "something" has actually run out of the building through the various other entrance. Examine the footprints and also follow them. When the monitor split, go left and also you will reach the Dorve Ruins.

No matter which way you select - v a cavern or follow me a lake, friend will discover Hjalmar in the Dorve damages where the is fighting a few sirens (13). Assist him defeat them.

Geralt searched every customs of Undvik until he ultimately came across Hjalmar near the giant"s lair. Hjalmar had journeyed there to free Vigi, among the members of his crew. Together he deemed the cause a worthy one, Geralt determined to loan Hjalmar his sword.


7. Find a means to the giant"s lair.

Follow Hjalmar come the Giant"s Lair entrance. In the cave you will come across a resting giant and also one that Hjalmar"s companions - Vigi, locked in a cage. No matter what girlfriend say around his releasing, girlfriend will have the ability to do it.


8. (Optional) discover the an essential to Vigi"s cage using your Witcher Senses. / complimentary Vigi.

Note: perform it if girlfriend don"t desire Vigi come die. If you conserve him, climate you will have the ability to meet the again in one of the next quests.

Approach the chest ~ above the various other side the the cave and take the Key come Vigi"s cage from there. Avoid snow, becouse the sound of it crunching under your feet will awake the giant. Then go ago to Vigi and also open the cage. As soon as you execute that, Vigi will assault the giant and also the fight will certainly begin.


9. Death the giant.

The fight versus the giant is composed of 2 phases. In phase two, the giant will attack you native a better distance v a ship"s anchor.

After the fight girlfriend will have the ability to choose whether you desire to stay in the cavern or go to the Marlin Coast town with Hjalmar. In both cases the quest will end.

Helping Hjalmar an Craite did no prove easy. Undvik had gone feral after ~ the ice large drove its citizens away, with monsters running amok ~ above the island together though the were part mad mage"s experiment or a misguided entrepreneur"s effort at an imaginative hunting preserve. However in the finish the witcher triumphed, not only finding Crach"s son, but likewise helping him kill the giant and avenge the males the beast had murdered. His heroic deed accomplished, Hjalmar can now leap out of the starting blocks in the gyeongju for the Skellige crown.

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