This post contains potential spoiler for both Silent Hill 3 and silent Hill 4: The Room. Also, a ton of gross gnarly images. You reader have actually been warned.
I want to talk around this…thing.
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A children fairy tale merely calls the “The Glutton”, this more-object-than-monster functions as a puzzle boss in Silent Hill 3. Explained on the Silent Hill wiki together “ While that is a major obstacle in heath Mason’s escape from the Otherworld Hilltop Center, that doesn’t attitude a legitimate danger to her”. Heath Mason’s lengthy journey house to she father bother Mason is no longer minimal by rabid dogs or a giant worm, however something closer in shape and size come a huge refrigerator. Glutton is terrifying. This could come off as glib and also a tiny obvious when discussing a Silent Hill monster, a civilization rife v no border of messed up antagonists make of damaged limbs and melted flesh. Yet Glutton is uniquely scary, especially due to the fact that it deserve to never actually hurt heath (or simply, the player).
Glutton’s home, is the Hilltop Center, the Otherworld variation of Silent Hill 3’s many mundane location. This “scary” tiny business location (Japan’s big building answer come an office park) is too poorly lit to completely see Glutton’s arsenal of shapes and also jerky motions. Just put, that a one cage through either skin or steel slats draped over a sharp mouth-shaped front. Inside it looks choose a twisted body, v noticeable dangling feet and also a torso. The worst component though are Glutton’s 2 screw peak heads, i beg your pardon unnaturally twist in unsynchronized movements. The kicker is that if the puzzle is done appropriately the very first time or v a walkthrough, Glutton only demands to be seen once, if in ~ all. In various other words, the one final messed-up speed bump before reaching home.
What makes horror so great is its heavy marriage come visuals. Glutton looks choose a piece of furniture involved life, but the sole truth that the does no actually go the end of its means to i have loaded Heather gets rid of even the note of animalistic tendencies. The stationary truth and lie gatekeepers from Labyrinth have much more agency and humanity. Glutton mirrors that Silent Hill’s use of inactive creatures and set pieces have the right to be far scarier than any type of stalking monster.
Starting v a quick example from Silent Hill 2 is Pyramid Head’s initial illustration in the Blue Creek Apartments. It renders sense that Pyramid Head is scary, he’s acquired a large cleaver and also he will certainly swing it in ~ James. He is mobile and big. The can cause a game over almost immediately. Yet personally, as soon as Pyramid Head is at his many scary is once he is quiet, during a totally skippable, initial appearance in the apartment hallway. The premise the just gaining to stand and stare in ~ Pyramid Head’s weird body illuminated in red irradiate is as soon as Silent Hill really grasps that horror-as-visuals conceit.
Silent Hill 3 has actually a Pyramid Head parallel in Valtiel, a humanoid that exists come both aid but likewise terrify Heather. Valtiel is never fought or even talked come directly however is in the background of many events that Silent Hill 3. Because that instance, anytime Heather dies in the game, Valtiel moves her body somewhere. Much more akin to that childhood friend who was just around to torture bugs but with a name plate that reads “Heather’s Guardian”, Valtiel is a moving Francis Bacon (a reported hefty influence top top the Silent Hill games) art collection piece. Even if it is it’s harassing a Silent Hill Nurse, casually crawling v a chop space, or whatever the hell this is?
Once Valtiel’s existence is totally known, it does no feel prefer a helping hand supporting Heather. It simply feels like a bored employee v a torture side-hustle. Silent Hill 3 loves implementing other creepy set pieces. The very first time Heather come in the main mall area through the huge scouting Closer adversaries is scary since they space huge, and also they feel like finish game monsters also though the game just started. However that has actually nothing on the Monster in the Locker. Choose Glutton, the Monster in the Locker does not attack Heather and simply twitches and struggles to obtain free, limit in its burlap sack. Burlap sacks room prime scary territory, because like the best horror, its secret mixed with pity enables the viewer’s creative thinking to to fill in the details. Scariest scene in Takeshi Miike’s Audition? The human body bag scene. Scariest component of Resident evil 4, not included the iron Maiden’s creepy voice? The human body bag monster.
No Silent Hill game unintentionally catches this premise the “the static monster or collection piece is method scarier than the really harmful monsters” than Silent Hill 4: The Room. The monster in Silent Hill 4 are more goofy than frightening, consisting of the burping hospital patients (I am already aware the discourse about how the noises can be a cultural barrier that world just missed, but I perform not care), the rubber testicle monkeys, and the notorious sentient killer wheelchairs. Silent Hill 4: The Room does have its very own designated horror collection piece galleries.
Halfway v the game, protagonists Henry and also Eileen space tasked with escaping St. Jerome’s Hospital. On the second floor is a long hallway fill with many doors. If the aforementioned killer wheelchairs menace the hallway, way scarier points hide behind the doors. Each new playthrough randomizes the twelve rooms, with only one or 2 needing come be checked out to proceed the game. Every room’s fear or fright potential ping-pongs between wall on the ceiling death traps to simply actual enemies. One even consists of Eileen’s enlarged head, and its eye follow Henry together he walks around the room. But the actual creep reflects are rooms favor one with the eliminated skin on hooks, the tangling human body from the ceiling, and my favorite, the tarp room.
Like the previously point around the way body bags space unnerving due to the fact that they allow the player to stumble upon bad things and create their own narratives, so too does the finest St. Jerome’s Hospital rooms. Unspeakable misery was enacted in these rooms and you simply happened to present up to late because that the party.
The last huge way the Silent Hill 4: The Room unnerves through showing but not communicating is through the otherwise uneventful hub human being called the Spiral Staircase. Unlike various other Silent Hill games that usage the imagery come reflect the psychological values and also experiences that the protagonist, Silent Hill 4: The Room uses its more interesting antagonist Walter Sullivan instead.
The Spiral Staircase just needed to offer a gameplay function, this short-lived safe ar connecting different locations in the game’s escort mission 2nd half. Instead, it’s a gallery of morbid diagrams and also surreal imagery. As with with Glutton, the game’s lighting and fog effects half hid the thing assets, but seen increase close, they space amazing.
Just look in ~ this stuff.
By the time the player reaches these areas, castle are simply rushing with the game to the finish, but all this work-related was put into areas that the player security maybe much less than ten minute in total.
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When ns was a kid, I got a host of mine dad’s CD the Aerosmith’s Nine Lives. Ns was instantly freaked out by the monster imagery artist Stefan Sagmeister drew in the album’s lyric book. Photos of singer Steven Tyler gaining stabbed in the leg with a stick v a baby’s confront on the end or a worm coming the end of a cat’s eye stuck to me. So, as well does Silent Hill’s best static imagery stick v me. Nothing do disturbing not just by the cheap shock of excessive gore or bodily fluids. It shows just how the parts of Silent Hill the cannot harm you could be much worse 보다 the things that can.